Larian Studio’s Divinity: Original Sin II arrived on the PC last week, and if you’ve got questions about how the co-op shakes down, then we’ve got some knowledge! For once!
One quick note about that FAQ, while it was written with experience of only the PC version of the game (as the console versions are forthcoming), we’re assuming many of the features/mechanics will connect with consoles as well. If anything differs on the consoles once those versions are released, we’ll update this with the appropriate information.
How many players can play Divinity: Original Sin II locally (couch co-op)?
Divinity : Original Sin II supports two players locally. Couch co-op can be supported on the PC version of the game, but you should start the game with a minumum of one controller fired up, i.e., don’t start it using keyboard/mouse.
How many players can play Divinity: Original Sin II via system link or LAN?
Divinity : Original Sin II supports four players via LAN for the campaign. Five players are supported in the Game Master mode with one player assuming the role of the Game Master.
How many players can play Divinity: Original Sin II online?
Divinity : Original Sin II supports four players online for the campaign. Five players are supported in the Game Master mode with one player assuming the role of the Game Master.
How many players are supported in combo co-op?
Divinity : Original Sin II supports no more than four players for the campaign in any configuration of local, LAN, and online. For example, two players playing together for a passing fancy PC might have a third player join via LAN and a fourth online. Five players are supported in the Game Master mode with one player assuming the role of the Game Master.
What direction is the screen split in couch co-op for Divinity: Original Sin II?
The screen splits vertically when playing locally. It can be dynamic, meaning that if players are inside a certain distance of each other, the screen is likely to be whole, but when they move apart the screen will split.
How do you begin a co-op session in Divinity: Original Sin II?
To setup a new co-op session for the main Divinity : Original Sin II campaign, from the main menu, you select “Story”, then “Multiplayer,” and “Create.” This can get you to the lobby screen where you are able to specify who can connect with your game (Anybody, Friends Only, Invite Only, Nobody), invite friends, set the issue, etc. You can also invite spectators to your game when you yourself have friends who want to watch you play. After players are invited and everybody readies up, the host can click “Launch” to take everyone to the Character Creator so everybody can make their particular playable character.
If you’ve already created a co-op session, then the host just has to load the appropriate save and one other players can search for it in the “Multiplayer” menu, or the host can invite them.
For the Game Master mode, the Game Master will need to create the game and invite players into it.
What is Game Master mode?
Game Master mode is, essentially, a tabletop RPG campaign. Anyone acts since the Game Master and creates a scenario for a small grouping of people to play through. Including creating quests, NPCs and their dialogue, quest rewards, maps on which these adventures take place, enemies to fight, etc. Basically, if you’ve ever played Dungeons & Dragons or some other kind of tabletop RPG, this really is like those, but digital and using Divinity : Original Sin II ‘s assets and rules. Additional information about that mode may be located on the game’s website.
How does save game progress work for co-op play in Divinity: Original Sin II?
For the story campaign, all progress, including player created characters, is saved to the host’s machine. Players that join the host’s game cannot take their character, their levels/skills, or their inventories back into their own game.
For example, Billy and Adrienne are playing through the campaign together online and Adrienne could be the host. Billy creates an elf conjurer while Adrienne creates a dwarf paladin. They play for a few hours one night before deciding to pick it up another day. The elf conjurer that Billy created resides solely on Adrienne’s machine and Billy cannot play that character unless he is playing in Adrienne’s game. Since the host, however, Adrienne could play through the game without Billy and use Billy’s character.
For Game Master mode, all progress is saved on the Game Master’s machine.
How does loot work for Divinity: Original Sin II? Is it instanced or free-for-all?
Everything which can be found in the game, including gear, skill books, various items/objects, can be achieved by anyone playing. In other word, it is a free-for-all. That said, players can freely trade items back and forth so if your warrior sees a wand your wizard could really use, they are able to give it to them.
Can I join a game if the host is further along than me in Divinity: Original Sin II?
Absolutely. When you won’t have the ability to create your personal character and join a friend’s game if the friend starts a multiplayer campaign independently, you are able to play as among the playable characters they have recruited inside their journey.
Are there any restrictions for joining a host’s game?
Outside of whatever connections to the game the host allows (i.e., Friends Only or Invites Only), the only other restriction arises from how the host began a multiplayer session. If a number starts a multiplayer game independently (i.e., other players are not invited before the game is established and therefore haven’t created their particular playable characters), then friends can just only join the host’s game when the host has found and recruited other characters within the game world.
The playable characters you are able to recruit into your party are as follows: Beast, Ifan ben-Mezd, Sebille, the Red Prince, Lohse, and Fane. If a number has only recruited some of those characters, then only one individual can join the game. If a third person tries to participate, they will get a mistake message.
Is a PS Plus Subscription or Xbox Live Gold account required for online play on the consoles?
While Divinity : Original Sin II is not currently on the consoles, we assume you will need the appropriate paid subscription to play with others online.