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Gamification For Employee Training: Here’s Why It Works:

Corporate professional skills have become a primitive path since there are thousands of handbooks for employee training. 

Gamification is one of the eLearning platforms which has cutting-edge methodologies for employee training. Gamification is the most encouraging and engaging method because it includes challenging games for the employees. 

Gamification has become very successful in organizations but needs more than planning and plotting in the eLearning modules.

What is gamification in eLearning?

Gamification is the easy concept of integrating the games and interactive methodologies into the Learning management systems.  And it produces extensive results for the corporations. Gamification features are supported by leading learning management systems like Learning Bank

Gamification persists elements of games which mainly include the points, leaderboards, and leveling. These are used for employees to motivate and train them at the same time. Other elements include:

  • In the Competitive challenges,  employees can compete against each other in competitive gamification.
  • In Critical thinking, instead of using facts and statistics, it uses gamification based on problem-solving.
  • Storytelling is used as gamification to use the stories embedded with the experience or plot in companies.

According to the research at the University of Colorado,  gamification in eLearning has remarkable results in organizations. Users of the gamification have scored higher in the skill-based test in training modules.  

In the future, augmented reality (AR) & virtual reality (VR) will become part of gamification in the organization. These two types of technologies will impart different places and augment their surroundings. It will provide practical and real-time solutions with problem-solving techniques. 

How does gamification in eLearning training work?

Gamification is a very flexible and agile concept in eLearning training, it has multiple applications in different fields and industries. 

  • Simulations training:

As discussed above, VR and AR can be used as gamification which is a great way to teach precarious circumstances without risking the safety of employees. 

Early respondents in the initial stages of the training will use the gamification to be placed in a situation to examine their decision-making capabilities and reaction in emergencies. 

This Simulation is effective in the fields of telecommunication, engineering, and retail.

Aviation simulators are also recognized and regularly applied practice of training pilots in the private sector and government.

This uses gamification in eLearning training in assigning the tasks and certain job roles to the employees in the training process. 

For instance, regular basis tasks such as teaching the employee how to use the particular software or as complex as developing the application or new website with the allocated resources of technology. 

Here, the employers are assigned the assignments and given the tools and software to complete them. When the approach fails, the employee can take help from their peers to complete them. When the task is completed, new tasks and levels are added on. 

  • Using evaluation in gamification:

The evaluation of employees after completing the training is significant to assess their performance. 

Therefore, for companies who need a quick overview of their employee’s skills and knowledge, gamified assessments such as practical or theory can be helpful to analyze their results. 

Some of these implications can be designed in such a way in a process that every step of employees would be monitored. 

Further, managers can use this assessment to structure future training with more advanced features. With this, management also can decide the potential and future opportunities for employees.

In Conclusion,

There is no one-size gamification approach and features in the learning management system in employee training. There are both perks and distractions in gamification methods. 

Sometimes, elements of gamification can be very complex to non-technical users.  So every training demands a different approach according to their audiences and requisites. 

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